
I knew there already were some options of making visual novels on the DS, but I wanted to do it from scratch (starting off with libdns) so I could learn more about how the Nintendo DS works. I'm still unsure of how seriously I want to take it, but I'm going to try to port as much as I can, though there are already a bunch of projects I just dropped midway through that I should definitely pick up on again at some point. Not sure how many other VNs are out there that use Spine. Or once I find some sort of alternative.Įither way, it's an interesting way to animate characters, and I'm wondering, has anyone attempted anything similar on the DS? So, see you once I have enough money to waste.
ESOTERIC SOFTWARE SPINE YOUTUBE LICENSE
I don't think I can go too deep into specifics, because the Spine license agreement says that you can only mess around with the runtime if you have a valid editor license. I then store the atlas and json files in memory and load them into the runtime and do some weird stuff to render it. You get 3 files: The texture atlas, atlas file which tells the runtime where each part of the character is in the atlas and a json file which contains information about the meshes, skeleton, animation etc.Īll I'm doing is that I'm downscaling the texture atlas to fit in the VRAM banks (in this case 1024x1024 downscaled to 512x512) and running it through a little tool I made that dithers the texture to BGR555 (I'll definitely release that one after some polishing). Spine works by creating a mesh that gets animated and textured from a texture atlas. Your browser is not able to display this video.
